Tennis Games For Wii

Wii Sports is a 2006 sports video game developed and published by Nintendo for the Wii video. Wii Sports consists of five separate sports games—tennis, baseball, bowling, golf, and boxing—accessed from the main menu. The games use. Grab a Wii Remote Plus and blast some groundstrokes in a fast-paced game of doubles tennis. Reach the set number of points first to win a game. If you win enough games, you win the match. Work the entire court in a doubles match.

.: November 19, 2006.: December 2, 2006.: December 7, 2006.: December 8, 2006 Mode(s), Wii Sports is a 2006 video game developed and published by for the. The game was released in North America along with the Wii on November 19, 2006, and was released in Japan, Australia, and Europe the following month. It was included as a with the console in all territories except Japan and, making it the first sports game included with the launch of a Nintendo system since for the in 1995. Wii Sports is available on its own as part of the collection of games.

The game is a collection of five sports simulations, designed to demonstrate the motion-sensing capabilities of the. The five sports included are,. Players use the to mimic actions performed in real-life sports, such as swinging a. The rules for each game are simplified to make them more accessible to new players. The game also features training and fitness modes that monitor players' progress in the sports.

Wii Sports was well received by critics and received a number of awards. Selling over 82 million copies by the end of 2017, it is the, and fourth best overall.

Wii Sports has been featured on in Wii commercials, news reports, and other programming. The game has become a popular means for social gatherings and competitions among players of varying ages. A sequel, was released in 2009, while a high-definition remake, was released in 2013 for the. The player uses the to mimic the motion of putting a in a game of golf.

Wii Sports consists of five separate sports games—, and —accessed from the main menu. The games use the motion sensor capabilities of the Wii Remote and attachment to control the actions of the on-screen ball pit. The player moves the remote in a similar manner to how the separate games are played in real life; for example, holding and swinging the Wii Remote like a,. Some aspects of the gameplay are computer controlled. In tennis, player movement is controlled by the Wii, while the swinging of the is controlled by the player. Baseball consists of and, with all of the fielding and baserunning handled by the Wii. Two people Wii boxing; the Wii Remote and Nunchuk are used here to control punches The in-game characters are taken from the Wii's, which allows the user to create a (a customized ) that can be imported into games that support the feature.

Wii Sports is the first Wii title to use this feature. Miis saved on the Wii will appear in the crowd during bowling games and as members of human-controlled teams in baseball. The in the game were also created using the Mii Channel toolset. Miis created on one Wii can be transferred onto the internal memory of a Wii Remote for use on another Wii with different save data. After a game, a player is awarded or penalized skill points based on performance relative to the computer's skill level, though some games do not calculate points during multiplayer sessions.

The game keeps track of these points by charting them on a graph, as well as increasing the size of the crowd in Tennis and Boxing single-player modes. After obtaining 1000 skill points in a sport, a player is awarded 'pro' level, along with a cosmetic feature for their Mii in Bowling and Boxing. A Mii newly turned pro will receive a message on the notifying them. Wii Sports also features a fitness test that calculates a player's fitness age (ranging from 20 to 80 years old, 20 being the best possible).

The test gauges the player's performance in three randomly chosen challenges in each test from the training mode that have been played at least once, and can only be taken once a day per Mii. Calculating the fitness age takes into account a player's balance, speed, and stamina.

Fitness age results are graphed over one, two, or three months, with daily results posted on the Wii Message Board. Development , who managed Software Development Group 2 at, produced Wii Sports. With the Wii, Nintendo desired to reach people who had not played video games before. To do this they needed software that allowed both long time and first time players to interact together in a fun way. Nintendo also wanted players to use the system daily and intended Wii Sports to be the console's flagship title to help accomplish this. Wii Sports was designed as a simple introductory line meant to offer something for both gamers and non-gamers.

Sports were chosen as the theme because of the widespread familiarity with them. Rather than feature professional athletes or have realistic graphics, the game was designed to be simple so that anyone could play. Gameplay like running towards a ball in tennis was excluded to maintain simplicity. At one point in development, characters were used, but were removed because of feedback from players who preferred Miis. The game supports a and, runs at 60, and makes use of the Wii Remote's to interpret the player's motion. Motion-sensing actions, like pitching and hitting, were prioritized to make them as realistic as possible.

Because Nintendo did not expect players to purchase the Wii solely to play Wii Sports, they the game with the console; Nintendo believed players would be more likely to play Wii Sports through this distribution method. They also felt players that enjoyed the game would increase its popularity by word of mouth. At 's 2006 press conference Before the (E3) Media and Business Summit of 2006, the first sport in the game was announced as Wii Sports: Tennis. It was later announced, at Nintendo's press conference prior to, it would be part of a sports package.

Introduced this package as Wii Sports, and stated it would include tennis, golf, and baseball. The game was featured as both a video demonstration and an on-stage playable. The demo featured Iwata and in a doubles tennis match against and Scott Dyer, a contest winner.

The other sports titles were on display at E3 and shared a similar naming convention to the tennis game such as, Wii Sports: Baseball, Wii Sports: Golf, and Wii Sports: Airplane. At the time, baseball only featured a batting simulation. The airplane title was similar to and required the player to maneuver an airplane through rings within a time frame. It was not included in the final game, but was later incorporated into. At the Nintendo World event on September 14, 2006, Reggie Fils-Aime announced that Wii Sports would be included free with the Wii. The bowling and boxing titles were also introduced.

Wii

Reception Reception Aggregate score Aggregator Score 76/100 Review scores Publication Score C+ 7/10 8/10 6.5/10 4.25/5 7.5/10 90% Wii Sports received 'generally favorable' reviews from critics, according to. Called it a good complement to the Wii system and referred to all five games as a 'nice total package'. They commented that the games provided enough gameplay for long time gamers without making it inaccessible to novices. GameTrailers stated, however, that the lack of a tournament mode was a detractor, and did not recommend paying for the game if it did not come bundled with the system. Also commented that the free addition of Wii Sports with the Wii was a positive.

Matt Casamassina of called it a 'successful showpiece for Nintendo's new hardware' and enjoyed the ability to import Miis. Editor Ryan Davis complimented the multiplayer aspect and the fitness test. Reviewers praised the game's controls and ease of use. Casamassina referred to the controls as 'revolutionary' and described them as intuitive.

Tennis On The Wii Song

GamePro echoed similar comments, praising the ease of play and realistic motion controls, while Davis commented that the motion controls were sometimes erratic. Common criticism focused on the graphics and lack of depth in the separate games. Casamassina stated that the game 'comes up short in depth and visuals', and called the graphics 'generic' and 'archaic'. Other reviewers said the graphics were on par with Nintendo's older gaming systems, the. Davis criticized the oversimplified nature of the games, and GamePro stated that the separate games offered less depth than regular console sports games.

Listed Wii Sports along with its sequel Wii Sports Resort as two of the greatest multi-player experiences in Nintendo's history, stating that everyone from young children to grandparents can enjoy the games. The magazine praised the grouping of sports and the game's longevity. The separate games garnered their own reception among critics. Casamassina called bowling, tennis, and baseball 'fun and addictive', while Tom Bramwell of said baseball, golf, and boxing were lacking in gameplay depth when compared to tennis and bowling.

Columnist, an avid bowler, praised the realistic physics used in bowling and stated, 'Nintendo did a stupendous job of coding.' He complimented the addition of physical activity to video gaming, but complained that long term use caused his wrist and shoulder to become sore. Casamassina ranked bowling as the best experience of the five. Before its release, IGN's Craig Harris commented on an allowing easy in the bowling game that removed the challenge and replay value. After the release, he stated that the exploit was not fixed. GameTrailers called golf the most in-depth, but criticized the lack of multiple courses and unpredictable controls when trying to slice or hook a shot. GamePro said golf offered the most content and was the best looking of all the games, but commented that its controls were the most difficult to use.

GameTrailers called tennis the most accessible and easy to play, but criticized the difficulty of putting spin on a shot. Casamassina stated that tennis was one of the more enjoyable games, but the lack of movement control was a detractor. GameTrailers called baseball the most 'worthless' because of the luck factor associated with the computer-controlled fielding.

They called boxing the best workout on Wii Sports, but criticized the difficult timing needed to punch properly. Casamassina criticized boxing for being 'like a chore' and ranked it as the worst experience of the five sports. Sales By the end of 2007, Wii Sports was the best-selling Wii game. In Japan, where the game was not included with the system, the game sold 176,167 copies in the first two days of release, a record for a game in Japan.

By February 2007, it had sold over a million copies. In early May 2007, game-industry research firm placed Wii Sports third in their list of top-20 games in Japan. It was the with 1,911,520 copies sold. It was the tenth best-selling game in Japan in 2008, selling 841,736 copies in that year. The game sold 45.71 million copies—including bundled copies—worldwide by March 2009.

By January 2011, worldwide sales were reported at 75.66 million, which increased to 82.86 million by September 2018. Awards Wii Sports 's debut at 2006 E3 garnered it several awards. At the event, it won the for 'Best Sports Game'. Listed it as the 'Best Wii Game' and 'Most Original Game' in their 'Best of E3 2006' feature. Following its release, Wii Sports received multiple awards from various organizations, websites, and magazines. IGN awarded it 'Best Sports Game of 2006' and second best game of 2006.

Listed the game as the number one game of 2006 in their list of 'Top 10 Video Games of 2006'. Wii Sports won 's 2006 'Innovation Award'. Awarded it 'Best Multiplayer Experience' in their 2006 '1Up Network Awards'. At the 2007, Wii Sports won 'Outstanding Achievement in Game Play Engineering', 'Outstanding Achievement in Game Design', and 'Outstanding Innovation in Gaming'. In 2007, the game won the 'Innovation Award' and 'Best Game Design' at the, and won 'Grand Prize' in the entertainment division of the. At the 2007, Wii Sports won six out of seven award nominations: Sports, Innovation, Gameplay, Multiplayer, Casual, and Strategy and Simulation.

The New York Times named wii sports as the Game of the year, also The gaming website Gamasutra said that Wii sports was the most important game of 2006. In 2010, the game was included as one of the titles in the book. Impact Wii Sports, a major factor in the Wii's worldwide success, was the first release among a number of being developed at the same time, with the same philosophy; others were released as,. A direct sequel to Wii Sports, titled, was released in 2009. The game, along with Wii Fit, has been credited with attracting more casual, female, and elderly gamers.

It has also been cited as a game that can provide a bonding experience among family members, and as a means of exercising and losing weight when played regularly. A study involving 13- to 15‑year-old teenagers was conducted by the Liverpool John Moores University and concluded that players used 2% more energy than by playing on other consoles. They stated that it was no substitute for playing a real sport, but could contribute to weight management.

Wii Sports has been used to aid in the of a boxer at the in Canada, stroke victims in and, and injured soldiers in;;. Included the game in its list of 'The 15 Most Influential Games of the Decade' at #8, for its role in popularizing motion controls and having a major impact on the 'videogame landscape.' The new strap (left) compared to the original strap (right) After the Wii's release, players began incurring injuries while playing Wii Sports, among other games, when they accidentally hit other players or objects while swinging the Wii Remote. This string of accidents, and others related to players throwing the Wii Remote while playing Wii Sports, prompted Nintendo president to develop a campaign to reduce such incidents. In regard to the issue, Nintendo spokesman Yasuhiro Minagawa commented, 'People tended to get a bit excited, especially while playing Wii Sports, and in some cases the remote would come loose from their hands.' Nintendo responded by offering replacement Wii Remote wrist straps that were almost twice as thick. Other injuries include muscle, tendon, and ligament injuries from excess playing of simulated sports on the Wii—dubbed 'Wii-itis'.

Wii Sports has become a popular means for social gatherings and competitions. Residents at senior centers and retirement homes have formed leagues using Wii Sports bowling. After its Australian release, Nintendo and, an Australian department store chain, held a Wii Sports tennis tournament in January 2007 in, Australia. The winners competed against professional tennis players and, and were awarded new Wiis. An unofficial Wii Sports tennis tournament titled 'Wiimbledon' was held in the bar on June 23, 2007. It featured 128 competitors, many of whom were dressed in costumes. Wii Sports has been featured on television multiple times.

The game was featured in commercials for the Wii system, and in news features on. The game has appeared on various comedy shows. An episode of featured host competing against his guest, tennis star, in a match of Wii Sports tennis.

On an episode of the, former Canadian prime minister beat in a game of Wii Sports boxing. The boxing game also appeared on an episode of where a clip featured Mii versions of and boxing. At the Show, host and were caught playing Wii Sports tennis on one of the event's gigantic projection screens after a commercial break as part of a joke. Wii Sports has also been featured in mainstream movies such as and in commercials for products such as. Series continuation Wii Sports Resort. Main article: On September 18, 2013, Nintendo announced Wii Sports Club for the.

The game features the five games of Wii Sports remade in high-definition graphics, with support for the (similar to Wii Sports Resort) and online multiplayer. The game uses a 'Club' system, in which players are registered to regional or national clubs, communicating with each other via, and compete against other clubs for rankings. After a 24-hour free trial period, players can purchase a day pass to access all of the games, or purchase full access to the individual games.

Tennis and Bowling were first released on October 30, 2013, Golf was first released on December 18, 2013 and Baseball and Boxing were first released on December 18, 2013. A retail version of Wii Sports Club was released in July 2014.

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Mario Power Tennis Wii

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Wii tennis controls

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. Summary: Virtua Tennis 4 with the PlayStation Move is more than just hitting the ball; it's about the angle of the racquet, the spin and speed of the ball and the power of the shot. The advanced motion sensors of PlayStation Move precisely track both the fast and subtle movements of the controller Virtua Tennis 4 with the PlayStation Move is more than just hitting the ball; it's about the angle of the racquet, the spin and speed of the ball and the power of the shot. The advanced motion sensors of PlayStation Move precisely track both the fast and subtle movements of the controller allowing for pinpoint accurate shots as players improve their racquet skills. Virtua Tennis 4 will also support 3D technology delivering unprecedented realism to the tennis experience, bringing you closer than ever to being out on the court. When the player needs to refer to the manual just to get to the main menu, there's something wrong with your game. 'You will mostly be When the player needs to refer to the manual just to get to the main menu, there's something wrong with your game.

'You will mostly be holding the Wii remote sideways to play this game.' For a tennis game that features a 'Compatible with Motion Plus™' logo on the front of the case? There is a 'Motion Play' option in the main menu (which you navigate to using the controller NES-style) which lets you play 'Exhibition' or 'Party' mode, but for the 'World Tour' or 'Arcade' modes (that is, about 99% of the game) it's 4-way d-pad and 2 action buttons all the way. Welcome to 1985!

I played the first mini-game in World Tour and then quit; I put about as much effort into playing the game as Sega did porting it to the Wii. I give it a 1 because it did technically work, and caused no physical harm to me or my belongings.

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